Boardgame review: Attack of the Jelly Monster
A giant
gelatinous alien is attacking our town! And I guess we have to defend it by
collecting samples of the creature? 😊
Attack of
the Jelly Monster is 3-5 player game where each of the players tries to collect
as much jelly as he can by throwing dice. Main mechanics of the game are dice
rolling and worker placement, but all of this is happening simultaneously with
all players in real time!!!
The game is
played in four rounds. In each round all players simultaneously repeat rolling all of their (remaining) dice
and then either placing or not placing a die to a district. When placing a die
you may immediately resolve its effect (discarding any die in district to
center or move a slider one space). After any one player places his last die he
may flip the hourglass and/or lock a district. When the hourglass runs out the
round ends and the scoring happens. Multiples of the same color on same
district are ignored, then you compare dice totals for each district and players
take their rewards. The map is turned 90°and the next round starts. When all 4
rounds have ended the game is over and the player with most jelly is the
winner.
Honestly,
since the dice were edgy I had a real intention to see if they roll good or
not, but I HAD NO TIME, also I do not really think it matters all that much since
it is all happening so fast you don’t really have the time to care.
The game is
well balanced for all the player count since it has a modular board. It also
comes with some diversity having more districts than is needed in the game (they
are double-sided and not same on both sides). I liked that you rotate the map
every round so players would not have unfair advantage for the fact some
district is closer to them.
Part of the
rules tells you to place all Jelly-pod’s in a tower-like stack in the center of
the map. Considering the gameplay I would not suggest you to do that rather place
them in a heap or even outside of the center. Placing them the way it is said
in the rules provokes a mishap where they are being knocked down during the
game (and what happens is that the neat one in the group starts to collect them
and put them back forgetting that he is playing while other players ignore the
mishap and continue playing).
What I loved about this game the most is that it uses some of the most euro-game mechanics in a game that is not euro at all.
The theme
of the game is pasted-on, in the game you do not have the feeling to collect
any samples, or that you’re saving any city or anything like that. What the
theme is for is that the game looks appealing and cute. However, the lack of involvement
in the theme does not make the game worse.
In the game there are very good pictograms both for actions and scoring that make the game easier to
play.What I loved about this game the most is that it uses some of the most euro-game mechanics in a game that is not euro at all.
This game
is fast and easy, this game is strategic and fast-thinking.
If you are
a gamer that hates games in real time I am not really sure that you will hate
this one. And if you are one that loves them you will absolutely love this
game.
It is a
goofy game, but a goofy game I am happy I bought.
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