Boardgame unboxing: Anachrony






Anachrony comes in quite a large box, much larger than I like my boxes to be, I generally like to have most of my games in standard boardgame boxes, although with a hype of kickstarters and new trends in boardgameing it looks like a “standard boardgame box” size is going to increase in the next few years. But no sidetracking… the size of this particular box is a little bigger than a3 paper and 10 cm thick. Let’s see what’s inside this big boy…
Opening it up I found myself in a conundrum, I see no link between the size of the box and it’s components, this may be due to the fact that I have not purchased the version with miniatures but rather the one without them. Perhaps they both come in the same box…







Still opening it up, you get two rulebooks (english and german) a solid amount of nice thick punch-outs, three stack of cards, a main board, 4 player-boards, a chronobot board, 4 path boards, polybag of nicely etched and well rounded dice, polybag of tokens and almost standard equipment in boardgames today, a polybag of polybags.



The quality of the cards is quite good, even though they are a bit thinner than I like, they come with a waterproof finish like the one you can see on “Cards against Humanity” so it is kind of a lose-win, let’s make it even 😊









Punching out the boards, I can say: not everything is in size, although the punch out boards are nice thickness, the cardboard they are made from is prone to tearing. On every board we had problems punching out tokens and had to be very careful so nothing would be torn. Even though we had problem punching them out the end product are solid quality tokens. I would advise punching out with extra care.









What is interesting is that you get two set’s of resource tokens (one plastic one cardboard), since it was a kickstarted game I kind of thought it was one of the stretch goals and it was not. However the water tokens that are nice sexy water drops were a stretch goal and you do not get those in cardboard (hm,hm???).






Putting everything back in the box I am once again puzzled with the lack of link between the components and the box. The box setup is what you would call a FFG setup with that cardboard piece that has two bulky sides and a hole, however unlike FFG boxes, the game component can not be fitted in the hole, everything ends up oozing out. I am simply astounded that in such an oversized box. You can have so much mayhem.




Overall production quality is two-sided. On one side you have the low quality of parts of the game actually only you can see, the tearing of the cardboard witch if you are careful will not effect the pieces, also the astonishing level of “What the heck were you doing with that box???”. But on the other side, when you set-up the game for play the quality that matters is there. The quality of game pieces is on the level and very satisfactory, and basically it is all that really matters in the end ,or is it, I’ll let you decide for yourself.








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